Occlusion Detection

Occlusion detection reveals where objects, trusses, people, or other projectors block the light path between a projector and its target surface — before you discover the problem during setup.

Check for blocked projection

  1. Add the relevant venue objects and obstacles to the scene.
  2. Open Analysis and choose Projector Coverage.
  3. Select Run Analysis.
  4. Use the overlay legend to find non-projected areas and check the total screen coverage.

Projector Coverage includes visible obstacles when it checks which parts of the screen each projector can reach. If coverage is missing where a projector should be visible, inspect the throw path for a blocking object.

Common occlusion sources

  • Trusses — rigging bars passing in front of the throw path
  • Other projectors — projectors mounted in front of each other in a linear array
  • Scene objects — columns, walls, stage props or obstacles added to model the venue
  • LED walls — opaque panels that block throw from projectors behind them

Fixing occlusion

After identifying an occluded area you can:

  • Adjust the projector's position or angle to clear the obstacle
  • Reposition the blocking object
  • Add another projector to cover the blocked zone
  • Document the occlusion in the PDF report as a known constraint

See Analysis for more about the coverage results.

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