Cameras
Use cameras to plan recording or observation positions, preview the scene from a camera, and check camera coverage on projection surfaces.
Adding a camera
- Choose Add → Add Camera.
- Search the Camera Library and select a model. If available for your account, you can also add a generic camera and enter its settings manually.
- Position and aim the camera with the transform handles or the Properties panel.
Camera properties
| Property | Description |
|---|---|
| Name | Camera label used in the Scene panel and reports |
| Model | Selected camera model |
| Position (X, Y, Z) | World-space position |
| Rotation (Pitch, Yaw, Roll) | Orientation in degrees |
| Field of view / lens | Controls how much of the scene is visible |
| Resolution | Width and height of the camera image |
The exact fields depend on whether the camera came from the library or was created as a generic camera.
Previewing a camera
Select the camera and choose View Through in the Properties panel. The preview shows that camera's point of view. Use its controls to move between cameras, refresh the preview, save a PNG, or close the view.
Checking camera coverage
Open Analysis → Camera Coverage to see which parts of enabled projection surfaces are visible to the cameras in the scene. This is useful for checking whether a planned camera position can see the required area.
See Analysis for the available display options.
Cameras in Experience Designer are planning and visualisation objects. On-site calibration workflows and calibration-data export are handled separately.