Screens & Surfaces

Experience Designer supports a wide range of projection surfaces β€” from simple flat screens to complex 3D geometry.

Built-in surface types

Type Description
Flat Standard flat rectangular screen
Curved Horizontally curved screen (arc)
Cylindrical Full or partial cylinder
Dome Spherical dome segment
Spherical Full sphere

Adding a built-in surface

  1. Click Add Screen in the toolbar or scene panel.
  2. Choose a surface type.
  3. Set dimensions and parameters in the dialog.
  4. Position and rotate the surface using the 3D handles or properties panel.

Importing custom geometry

For unusual surfaces β€” curved faΓ§ades, irregular shapes, or architect-supplied geometry:

  1. Click Add Object β†’ Import Model.
  2. Select a file in OBJ, FBX, or GLTF / GLB format.
  3. The model is imported as a projection surface.

Imported models can be scaled, repositioned, and rotated like any other object. Maximum upload size depends on your account configuration.

Surface properties

Property Description
Width / Height Dimensions in metres
Position (X, Y, Z) World-space coordinates
Rotation (Pitch, Yaw, Roll) Orientation in degrees
Gain Screen gain value (reflectivity, where 1.0 = unity gain)
Back-projection Enable for rear-projection setups (flips normal direction)
Material Visual material for the 3D viewport (colour, texture, transparency)

Projective textures

You can apply a content texture to any surface to visualise what the projected content will look like. This is purely a visualisation aid and does not affect photometric calculations.

Working with multiple surfaces

Scenes can contain any number of surfaces. When analysis mode is active, photometric data is computed and displayed independently on every surface that is within a projector's frustum.

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